Hello,

I'm a stop motion animator based in Japan.

I would like to know how to make a screw hole accurately according to the position where I want the puppet to stand.

Now I use a paper cut in the shape of a foot. I put it under the puppet's foot. After removing the puppet, I drill a hole at the position of the hole of paper. 

There is very little information in Japan because the method of fixing the puppet with screws is not used very often. I would like to know what method is used in other countries.


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If you know what position the screw goes in, then you can just drill straight through the baseboard and fasten it from underneath. I use long M3 or M4 bolts with a wing nut to hold down the foot.

If you can see the holes in shot after the puppet has moved, they can be filled with plasticine the same colour as the floor.

I drill the holes before I animate.  Then I have to make the puppet foot land in the right spot.  I use a slot in the foot (and a T shaped tiedown), so it does not have to be as accurate as it does with a threaded hole in the foot.

Thanks for your comment.
But I want to know how the animator knows the exact position the screw goes in.
For example, if puppet's foot touches the ground when the puppet walks, how do animator know where is the position the screw goes in? Is animator drilling holes before puppet's foot hit the ground? Or do they know the position the screw goes in in some other way? I think animators need to know the exact position when animating with quality like Tim Burton's movies or LAIKA's movies.

Simon Tytherleigh said:

If you know what position the screw goes in, then you can just drill straight through the baseboard and fasten it from underneath. I use long M3 or M4 bolts with a wing nut to hold down the foot.

If you can see the holes in shot after the puppet has moved, they can be filled with plasticine the same colour as the floor.

Thanks for your comment.
It's also a smart way to make holes before animating.
I've never heard of the slot and a T shaped tiedown you wrote. Can you tell me more about them?

StopmoNick said:

I drill the holes before I animate.  Then I have to make the puppet foot land in the right spot.  I use a slot in the foot (and a T shaped tiedown), so it does not have to be as accurate as it does with a threaded hole in the foot.

Yes, I show how I make them in this video:



Shigeru Okada said:

Thanks for your comment.
It's also a smart way to make holes before animating.
I've never heard of the slot and a T shaped tiedown you wrote. Can you tell me more about them?

StopmoNick said:

I drill the holes before I animate.  Then I have to make the puppet foot land in the right spot.  I use a slot in the foot (and a T shaped tiedown), so it does not have to be as accurate as it does with a threaded hole in the foot.

Thank you so much for sharing the video. It's a very unique and interesting way.
As you say, there is no problem even if the position of the hole moves a few millimeters.

StopmoNick said:

Yes, I show how I make them in this video:



Shigeru Okada said:

Thanks for your comment.
It's also a smart way to make holes before animating.
I've never heard of the slot and a T shaped tiedown you wrote. Can you tell me more about them?

StopmoNick said:

I drill the holes before I animate.  Then I have to make the puppet foot land in the right spot.  I use a slot in the foot (and a T shaped tiedown), so it does not have to be as accurate as it does with a threaded hole in the foot.

You can work out the length of the puppet's stride, the time duration of the shot and where you want the starting and end points to be. If you rehearse the shot with key positions you can then mark and drill your hold down holes.

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