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HALLOWEEN is the theme for STOPMO JAM 3. Deadline is SEPTEMBER 18, 2021

Get ready for STOPMO JAM 3!

This time the theme is everyone's favorite stopmo time of the year: HALLOWEEN!

So what is a STOPMO JAM?

It is a series of short animated ideas that all relate to the theme. We've done Spring and Run in the past, this time it's Halloween!

Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation*, all hand-made animation techniques allowed.

*EDIT: animating your hand interacting with a puppet is ok

Background: A Black Sweep is best but it's ok to build sets and props. For editing purposes, just make sure your first and last frames are completely black. Either your puppet enters and exits a completely black set (simplest way to accomplish this much like STOPMO JAM Spring) or some kind of trick, like the camera zooms into the black eye socket of a skeleton (like we did in Corpse Bride)

Important Technical Requirements!

For your Jam to look its best, please adhere to these guidelines.
Shot Length: 15 seconds maximum

Frame Rate: 24 fps (not 23.96 or 30 or 29.97....24 please!) 
 
Aspect Ratio: 16:9 @ 1920 x 1080
 
Finished Animation: export to Quicktime (H264 is good)
 
Add your own Sound FX. Make sure you have the rights to it. Better yet, record your own! 
DEADLINE is SEPTEMBER 18, 2021. This may seem like a long ways away but for stop motion people, it's just around the corner. Remember, you have to build and animate everything yourself. You could easily spend months just building a puppet. Start thinking of your idea first, once you have nailed it down, get to work. If you have any questions, send me a message thru SMA.com or better yet, reply to this thread. Content must be ok for kids to watch.* I reserve the right not to include your animation if it doesn't fit into these guidelines. Ok go make something!


*EDIT: More about Content. Think about making this fun for all ages. Monsters, ghosts, haunted houses, tricks and treats, spooky creatures all good. Keep a lid on the blood, this is not a slasher horror film. If you have any questions, drop me a note here.

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Hey Guys,

Well I'm pleased to say that I'm super excited, inspired, about STOPMO JAM 3 -HALLOWEEN- this death defying, beyond the grave, tragic-comedy, dark world of gothic horror, is beyond a doubt, my personal favourite subject matter.  I have been dying to flesh out something for Halloween for too long.. what a great opportunity now to explore & experiment with creative ideas on such a fun magical time of the year and learn more about my present limitations lol 

And I'm so happy you have given us more creative freedom this time around to do our own Sound FX.. I already have lots of unused MUSIC ideas of my own.. maybe it's time now to unleash some ghoulies lol

I really hope we all come up with some awesome material for this challenge, and I'm so relieved the deadline is September 18, and not a three month challenge, although as you said Anthony, it may seem like a long way off, but it's not really, because quality Stopmo is a slow process.. owe boy so much work ahead.. it's freakishly frightening!

Question:  Content must be ok for kids to watch  - can you expand on this, just to be more clear, what is ok?? 

Thanks,

James.

Glad to hear you're onboard James. Halloween has always been the next Jam in my mind. I am super busy with work but I hope to participate as well. At the very minimum, I'll be able to coordinate and cut everything together.

As far as content for kids. Think Nightmare Before Christmas. No blood and guts, heads exploding, instead think awesome design, spooky elements, minimize the gross factor.

James Krysa said:

Hey Guys,

Well I'm pleased to say that I'm super excited, inspired, about STOPMO JAM 3 -HALLOWEEN- this death defying, beyond the grave, tragic-comedy, dark world of gothic horror, is beyond a doubt, my personal favourite subject matter.  I have been dying to flesh out something for Halloween for too long.. what a great opportunity now to explore & experiment with creative ideas on such a fun magical time of the year and learn more about my present limitations lol 

And I'm so happy you have given us more creative freedom this time around to do our own Sound FX.. I already have lots of unused MUSIC ideas of my own.. maybe it's time now to unleash some ghoulies lol

I really hope we all come up with some awesome material for this challenge, and I'm so relieved the deadline is September 18, and not a three month challenge, although as you said Anthony, it may seem like a long way off, but it's not really, because quality Stopmo is a slow process.. owe boy so much work ahead.. it's freakishly frightening!

Question:  Content must be ok for kids to watch  - can you expand on this, just to be more clear, what is ok?? 

Thanks,

James.

Great, starting to scratch the noggin, hope to get a usable idea soon.  First idea, typically, was far too elaborate and would need about 40 seconds running time to make the point, might save that for another project. 

same here, sometimes they just magically drop into my head. so far nuthin' but I know it'll happen.

StopmoNick said:

Great, starting to scratch the noggin, hope to get a usable idea soon.  First idea, typically, was far too elaborate and would need about 40 seconds running time to make the point, might save that for another project. 

I did respond to this but it didn't register strange...   ok thanks for confirming Anthony..

I'm scratching my own noggins too now guys lol.. there's always the tendency to go for BIG or bigger.. that's my issue anyway.. I did see one guy on here who done a halloween in 15x secs.. almost like an advert in it..  and I watched that scene from Corpse Bride, the skeleton dance scene and they zoom into the black of his eye right.. it is a very cool transition shot..  the more you watch these scenes the more you learn how it's done.. I was picking parts out of the whole shot like seeing how the arms are moving in sync or when they take each others heads off.. and that part where he kicks the head.. I'm surprised often there's only a few frames or maybe 7x when the head falls and he kicks it.. and the foot is the same shape after it's kicked the head and then when it lands on the neck in the next shot,  the neck seems to be in the same position / shape as the foot it left.. that wasn't unplanned right.. and amazing to see the ease in's and outs, all the timings... 

QUESTION:  so we are allowed to use ourselves then pixelation -  as a puppet or as well as using a puppet.. ??


Anthony Scott said:

Glad to hear you're onboard James. Halloween has always been the next Jam in my mind. I am super busy with work but I hope to participate as well. At the very minimum, I'll be able to coordinate and cut everything together.

As far as content for kids. Think Nightmare Before Christmas. No blood and guts, heads exploding, instead think awesome design, spooky elements, minimize the gross factor.

James Krysa said:

Hey Guys,

Well I'm pleased to say that I'm super excited, inspired, about STOPMO JAM 3 -HALLOWEEN- this death defying, beyond the grave, tragic-comedy, dark world of gothic horror, is beyond a doubt, my personal favourite subject matter.  I have been dying to flesh out something for Halloween for too long.. what a great opportunity now to explore & experiment with creative ideas on such a fun magical time of the year and learn more about my present limitations lol 

And I'm so happy you have given us more creative freedom this time around to do our own Sound FX.. I already have lots of unused MUSIC ideas of my own.. maybe it's time now to unleash some ghoulies lol

I really hope we all come up with some awesome material for this challenge, and I'm so relieved the deadline is September 18, and not a three month challenge, although as you said Anthony, it may seem like a long way off, but it's not really, because quality Stopmo is a slow process.. owe boy so much work ahead.. it's freakishly frightening!

Question:  Content must be ok for kids to watch  - can you expand on this, just to be more clear, what is ok?? 

Thanks,

James.

Hi James, I wanted to give people plenty of time to dream up ideas this time around. That in itself can take awhile. When I shot that 30 second Gumby spot, it took me 3 months just to animate it plus months of planning, storyboarding, building and testing. Now everyone has a chance to build elaborate puppets and/sets, plan out camera moves, shoot tests, all the Post work, (rig removal, comping etc.)

Pixelation: Not this time. Maybe an entire Jam down the road. If your hand comes into the shot and interacts with a puppet, that's ok. 



James Krysa said:

I did respond to this but it didn't register strange...   ok thanks for confirming Anthony..

I'm scratching my own noggins too now guys lol.. there's always the tendency to go for BIG or bigger.. that's my issue anyway.. I did see one guy on here who done a halloween in 15x secs.. almost like an advert in it..  and I watched that scene from Corpse Bride, the skeleton dance scene and they zoom into the black of his eye right.. it is a very cool transition shot..  the more you watch these scenes the more you learn how it's done.. I was picking parts out of the whole shot like seeing how the arms are moving in sync or when they take each others heads off.. and that part where he kicks the head..

Hey Anthony..  yeah I hear you.. there's a lot of work to do.. on the Pixelation question I was confused because you had the word in there.. so thought I better check... 

QUESTION:   - 24FPS - does that mean we can't mix 1's and 2's and 3's.. it has to be all shot on 1's.. ??


Anthony Scott said:

Hi James, I wanted to give people plenty of time to dream up ideas this time around. That in itself can take awhile. When I shot that 30 second Gumby spot, it took me 3 months just to animate it plus months of planning, storyboarding, building and testing. Now everyone has a chance to build elaborate puppets and/sets, plan out camera moves, shoot tests, all the Post work, (rig removal, comping etc.)

Pixelation: Not this time. Maybe an entire Jam down the road. If your hand comes into the shot and interacts with a puppet, that's ok. 



James Krysa said:

I did respond to this but it didn't register strange...   ok thanks for confirming Anthony..

I'm scratching my own noggins too now guys lol.. there's always the tendency to go for BIG or bigger.. that's my issue anyway.. I did see one guy on here who done a halloween in 15x secs.. almost like an advert in it..  and I watched that scene from Corpse Bride, the skeleton dance scene and they zoom into the black of his eye right.. it is a very cool transition shot..  the more you watch these scenes the more you learn how it's done.. I was picking parts out of the whole shot like seeing how the arms are moving in sync or when they take each others heads off.. and that part where he kicks the head..

Wonderful!! Thank goodness I got the email notification turned on or I could have been late to the party. Being born on Halloween it is one of my favorite times of the year. My puppet Dennis Ombie was lost in a tragic cleaning accident which means I need a new idea, so I already have that but need to trim it down into the time frame. I tried to add too much last two times. KISS - Keep it simple Steve.

I'll post my question here:

How long should we be on solid black? A full second at the front and back? Less/more?

welome Steve.. that's so cool getting your B day on Halloween.. my condolences over Dennis..   that's a good question about the BLACK I hadn't thought about that.. I think it's going to look really cool with the black background.. I started animating something recently using Black background it's so crisp. makes the puppet stand out... OLED tv's know what I'm saying lol... 

Steve Copeland said:

Wonderful!! Thank goodness I got the email notification turned on or I could have been late to the party. Being born on Halloween it is one of my favorite times of the year. My puppet Dennis Ombie was lost in a tragic cleaning accident which means I need a new idea, so I already have that but need to trim it down into the time frame. I tried to add too much last two times. KISS - Keep it simple Steve.

I'll post my question here:

How long should we be on solid black? A full second at the front and back? Less/more?

Hi Steve, yes I wanted to make sure to notify all past participants as soon as Jam 3 was announced. Happy to hear you're up for another one!

How much solid black? I only need 5 frames at the head and tail of the shot. I will cut in whatever looks best.

Steve Copeland said:

Wonderful!! Thank goodness I got the email notification turned on or I could have been late to the party. Being born on Halloween it is one of my favorite times of the year. My puppet Dennis Ombie was lost in a tragic cleaning accident which means I need a new idea, so I already have that but need to trim it down into the time frame. I tried to add too much last two times. KISS - Keep it simple Steve.

I'll post my question here:

How long should we be on solid black? A full second at the front and back? Less/more?


Thanks for noticing Pixelation in the Guidelines. That was carried over from a previous Jam. I think it is still ok to use it minimally. 

24 FPS: That just means when you playback the movie, it runs at 24 fps. You can shoot on 1s, 2s, 3s, 4s, mix them all up, just as long as it plays back at 24 fps. If you use Dragonframe, set the project to 24. Export at 24 and you'll be set.


James Krysa said:

Hey Anthony..  yeah I hear you.. there's a lot of work to do.. on the Pixelation question I was confused because you had the word in there.. so thought I better check... 

QUESTION:   - 24FPS - does that mean we can't mix 1's and 2's and 3's.. it has to be all shot on 1's.. ??


Anthony Scott said:

Hi James, I wanted to give people plenty of time to dream up ideas this time around. That in itself can take awhile. When I shot that 30 second Gumby spot, it took me 3 months just to animate it plus months of planning, storyboarding, building and testing. Now everyone has a chance to build elaborate puppets and/sets, plan out camera moves, shoot tests, all the Post work, (rig removal, comping etc.)

Pixelation: Not this time. Maybe an entire Jam down the road. If your hand comes into the shot and interacts with a puppet, that's ok. 



no worries.. and thanks for explaining 24x FPS in context of 1's / 2's / 3's / 4's etc and DF settings and exporting  - I didn't realise that... 



Anthony Scott said:

Thanks for noticing Pixelation in the Guidelines. That was carried over from a previous Jam. I think it is still ok to use it minimally. 

24 FPS: That just means when you playback the movie, it runs at 24 fps. You can shoot on 1s, 2s, 3s, 4s, mix them all up, just as long as it plays back at 24 fps. If you use Dragonframe, set the project to 24. Export at 24 and you'll be set.


James Krysa said:

Hey Anthony..  yeah I hear you.. there's a lot of work to do.. on the Pixelation question I was confused because you had the word in there.. so thought I better check... 

QUESTION:   - 24FPS - does that mean we can't mix 1's and 2's and 3's.. it has to be all shot on 1's.. ??


Anthony Scott said:

Hi James, I wanted to give people plenty of time to dream up ideas this time around. That in itself can take awhile. When I shot that 30 second Gumby spot, it took me 3 months just to animate it plus months of planning, storyboarding, building and testing. Now everyone has a chance to build elaborate puppets and/sets, plan out camera moves, shoot tests, all the Post work, (rig removal, comping etc.)

Pixelation: Not this time. Maybe an entire Jam down the road. If your hand comes into the shot and interacts with a puppet, that's ok. 


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