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HALLOWEEN is the theme for STOPMO JAM 3. Deadline is SEPTEMBER 18, 2021

Get ready for STOPMO JAM 3!

This time the theme is everyone's favorite stopmo time of the year: HALLOWEEN!

So what is a STOPMO JAM?

It is a series of short animated ideas that all relate to the theme. We've done Spring and Run in the past, this time it's Halloween!

Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation*, all hand-made animation techniques allowed.

*EDIT: animating your hand interacting with a puppet is ok

Background: A Black Sweep is best but it's ok to build sets and props. For editing purposes, just make sure your first and last frames are completely black. Either your puppet enters and exits a completely black set (simplest way to accomplish this much like STOPMO JAM Spring) or some kind of trick, like the camera zooms into the black eye socket of a skeleton (like we did in Corpse Bride)

Important Technical Requirements!

For your Jam to look its best, please adhere to these guidelines.
Shot Length: 15 seconds maximum

Frame Rate: 24 fps (not 23.96 or 30 or 29.97....24 please!) 
 
Aspect Ratio: 16:9 @ 1920 x 1080
 
Finished Animation: export to Quicktime (H264 is good)
 
Add your own Sound FX. Make sure you have the rights to it. Better yet, record your own! 
DEADLINE is SEPTEMBER 18, 2021. This may seem like a long ways away but for stop motion people, it's just around the corner. Remember, you have to build and animate everything yourself. You could easily spend months just building a puppet. Start thinking of your idea first, once you have nailed it down, get to work. If you have any questions, send me a message thru SMA.com or better yet, reply to this thread. Content must be ok for kids to watch.* I reserve the right not to include your animation if it doesn't fit into these guidelines. Ok go make something!


*EDIT: More about Content. Think about making this fun for all ages. Monsters, ghosts, haunted houses, tricks and treats, spooky creatures all good. Keep a lid on the blood, this is not a slasher horror film. If you have any questions, drop me a note here.

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Sorry Don, I think I accidently deleted your post, strange Message Board aberration. Thankfully I had it copied! You said:

Sorry, should have clarified.  I was speaking from the standpoint of a video editor. Every professional project so far has had a timeline of 23.976 FPS because 24 would cause ghosting in Non-Drop SMPTE if Frame Blending wasn't turned off. It's a technical consideration that goes beyond the scope of this thread, but a curious one. Maybe Apple and others just call it "24" for the sake of shorthand.  Youtube's Stats For Nerds in Chrome show 24P video uploads as 23.976 so it seems that their decompression codec uses that number to conform to North American electricity standards even as the codec is labeled "24" in Quicktime Pro. It's also interesting that Dragonframe has the option of shooting at 23.976. Maybe for TV delivery?

Always been curious about the why of things and how they work. :-)

_______________________________________________________

And here is my Reply:

Hmm, even on animated projects? It is true, I've noticed on my Lumix camera when shooting live action, even tho it is set to 24, QT reads it as 23.976. That being said, I just exported a test from Dragonframe. Here are the QT specs: 1920x 1080 (16:9 aspect ratio) @ 24fps. This'll make me happy if turns in their Jams with these specs:





Very good news Antonio. There is still time. ;)

Antonio J. Cebrián said:

I have just finished a project and I am ready to participate in this edition. An interesting idea is already materializing...

I like it. May dust off some thing I been holding off for this one.

Far out! Fun and success to us all! Thanks for the opportunity, Mr. Scott.

No worries, the Android version of Chrome doesn't show all the posts anyway, hehe.

I think the 23.976 spec only gets important when dropping it into to a 29.976 timeline for interlaced broadcast TV. An editor for Robot Chicken commented on this once. Things are changing with the advent of newer technology, and will probably eventually move away from the 59.976 hz electricity, especially if the method used to produce it changes with a greener option.

Looking forward to this project, Halloween is my favorite holiday! Might bring back some familiar characters. Already have an idea for this.



Anthony Scott said:

Sorry Don, I think I accidently deleted your post, strange Message Board aberration. Thankfully I had it copied! You said:

Sorry, should have clarified.  I was speaking from the standpoint of a video editor. Every professional project so far has had a timeline of 23.976 FPS because 24 would cause ghosting in Non-Drop SMPTE if Frame Blending wasn't turned off. It's a technical consideration that goes beyond the scope of this thread, but a curious one. Maybe Apple and others just call it "24" for the sake of shorthand.  Youtube's Stats For Nerds in Chrome show 24P video uploads as 23.976 so it seems that their decompression codec uses that number to conform to North American electricity standards even as the codec is labeled "24" in Quicktime Pro. It's also interesting that Dragonframe has the option of shooting at 23.976. Maybe for TV delivery?

Always been curious about the why of things and how they work. :-)

_______________________________________________________

And here is my Reply:

Hmm, even on animated projects? It is true, I've noticed on my Lumix camera when shooting live action, even tho it is set to 24, QT reads it as 23.976. That being said, I just exported a test from Dragonframe. Here are the QT specs: 1920x 1080 (16:9 aspect ratio) @ 24fps. This'll make me happy if turns in their Jams with these specs:





I imagine this is going to turn out a bit like a ride on a ghost train at the funfair, with scary stuff leaping out at you all the time...

That is a perfect description! :)

Simon Tytherleigh said:

I imagine this is going to turn out a bit like a ride on a ghost train at the funfair, with scary stuff leaping out at you all the time...

I have not thought about stop motion for several years now. I'm still writing a script and still just enjoying the movies and Youtube shorts. However THANKS to the new jam my brain is switched back to film making and my Youtube search history has switched from "Funny Cats" to "How to Stop Flicker" and "Painting Silicone". I am thankful for this site and being able to see my old posts as I was going through my camera stuff and was wondering why I bought some of the things i did.

Thanks for your post Steve, makes me happy I've kept the site going all these years. Good luck with your script. I am planning to shoot a Stopmo Jam 3 Guidelines video this weekend. It may help answer some questions. 

Steve Copeland said:

I have not thought about stop motion for several years now. I'm still writing a script and still just enjoying the movies and Youtube shorts. However THANKS to the new jam my brain is switched back to film making and my Youtube search history has switched from "Funny Cats" to "How to Stop Flicker" and "Painting Silicone". I am thankful for this site and being able to see my old posts as I was going through my camera stuff and was wondering why I bought some of the things i did.

you haven't posted the guidelines yet Anthony?  

Maybe next weekend James. We had a big ice storm this weekend. Trees fell. Power is out. No Internet. No Heat. I am in Disaster Mode right now.

I am sitting in the parking lot, in my car, using the Studio's internet just to check the site today. 

Guidelines are basically what I've already written. In the video I was going to add some visuals. If you have any additional questions please post them here.

James Krysa said:

you haven't posted the guidelines yet Anthony?  

That sounds horrible Anthony, here in Ontario and Quebec, Canada we had a huge ice storm in ‘98. Everything was pretty much closed up for days. You can still see the remnants from the storm in weird looking trees where the tops broke off.

Anthony Scott said:

Maybe next weekend James. We had a big ice storm this weekend. Trees fell. Power is out. No Internet. No Heat. I am in Disaster Mode right now.

I am sitting in the parking lot, in my car, using the Studio's internet just to check the site today. 

Guidelines are basically what I've already written. In the video I was going to add some visuals. If you have any additional questions please post them here.

James Krysa said:

you haven't posted the guidelines yet Anthony?  

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HOW TO SEND IN YOUR HALLOWEEN JAM

When you finish your Jam, upload it to Google Drive, Dropbox, WeTransfer.com or some other online server and send me a link to my Inbox so I can download it. Put your Name and Title in the file name. Send me any additional credits you wish to include.

STOPMO JAM 3
This time, the theme is HALLOWEEN. All entries must be submitted by September 18, 2021.

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