Is it possible to use an Epsom scanner as a camera for animation on Dragonframe?

I currently have no access to cameras but my scanner. And was wondering if there was an option that allowed you to capture your drawings on DragonFrame using a scanner instead of a camera or rostrum - to take frames using a scanner instead of a camera. So I can capture frames immediately, and can flick through the onion skin to see my drawings live, instead of having to rely on waiting minutes to take frames using the manual scanner Epsom software.

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Pretty certain the answer is no.  The idea with frame grabbers like Drgonframe is that you can see the live view, and use that to see how much you have moved your puppet compared to the last few frames.  Move it a little and you can see your hand on the screen moving it, with no delay.  Scanners take a long time to do a scan, they don't see the whole piece of paper at one time, but work their way along one row of pixels at a time.  So they would always be slow, and stop motion is slow enough already.  You could never see changes you make to the objects in real time, you would always have to first do another scan.

There is a free 2d animation software, Tahoma, with a thread about it here, that might coe close.  It is an open source Toonz type thing I believe.  https://stopmotionanimation.com/forum/topics/new-free-software-with...  

I think one of its functions is to capture drawings from a scanner.  I installed it but could not work out whether it operates the scanner directly, or loads images from a folder that have already been scanned in.  I was unable to import images from a folder.  The idea here is to get your drawings in so you can clean them up and colour them, not to use it as a guide to your animation.  I think it also has a stop motion function, where it captures from a camera.  

If you want the live view function of a frame grabber, you could try Stop Motion Studio, which works with the built-in camera in your phone or tablet.  I have tested it with an old iPad, and it has the basic functions you need.  The image was a bit grainy, because I have fairly dim lighting, I normally take long 1 second exposures which gives my DSLR more light.  But S M Studio uses the video function, not the still photo function, so it can't take take long exposures (since video is intended to be captured at 24, 25, or 30 frames per second, you can only ever have a part of that 1/24th or 1/30th of a second foreach frame.    But with brighter lighting, today's phone cameras can take very good video.  I found the free version was adequate and could take 1920 x 1080 HD.  The paid version might even  be able to take 4k if your phone has that video resolution.

You can still scan a series of drawings or do  cut-out animation by sliding bits of paper around on the scanner I guess. 2d animators often draw on paper and then scan.  But you would have to work with the good side facing down onto the glass.  That's fine if they are drawings, the animation is already done, you are just getting them into the computer.  Might be a little tricky with cutouts if you are only seeing the back.

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