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I recently did a shot of an eagle coming into a scene with an AK47 dropping out of its claws. I shot it 3 time and on the last take I though I was happy with the speed of it coming in. Fast forward 5 days of editing in Photoshop, taking the rig out and putting it together in AE and its still too damn fast for the human eye :( (looks like gun is just dropping from air)

Does any one have a tip in after effects or Photoshop to slow it down? (24 frames in all) I cant bare the thoughts of doing it all again :(

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You could stretch the duration of the shot to 48 frames. There are 3 ways in After Effects. One is to simply double the frames so it has each frame twice. A very slight steppiness can be seen when you shoot on twos at 24 or 24 fps, but it's not bad. At ntsc 30 fps shooting on twos looks smoother. The second is to use frame blending, so you get an original frame, a mix of the first and second frames, the second frame, a mix with the third... It can look smoother, but may have a noticeable double exposure look to it. The third is a built-in thing called Pixel Tracker that is like Twixtor (a 3rd party plug-in) that actually creates new in-between frames with the objects in a new position, half way between the frame before and the frame after. It works best with the object seen against a plain background, like a green screen that will be keyed out, and with moves that are not too big to start with. With a set behind the puppet, bits pf the background get warped and dragged along. I just did a shot of Cthulhu walking and stretched it, the main body worked perfectly and looked like I had shot twice as many frames. The tentacles hanging from his face and writhing got a bit warped and torn as they overlapped, but I could touch up some of it. Against the greenscreen his hand was good, but when it overlapped a model house, the weatherboards warped around his hand, and also around his moving shadow that was cast onto the house. So it's worth a try, but may or may not work for your shot.
The other option is to shoot again, with smaller moves, and make the shot take longer - not what you want, but sometimes that is quicker than all the post work trying to fix up a shot that was simply too fast.
I only learned this last week from another thread here about animating slow motion, I am on an iPad at the moment and can't look at AE to see exactly how I did it. I can get back to you later.
Another way, with Photoshop - for the falling AK 47, cut out the gun and paste it on another layer, and place it in between the positions in the frames you shot, and save as new frames. So you have frame one, you remove the gun and paint in the sky that should be there from another frame. Put the gun on another layer in a new position, enlarging it slightly if it is falling towards the camera. Save that as Frame 2 in a new sequence. Save the original frame 2 as Frame 3 in the new sequence. Create a new Frame 4 by positioning the gun again. You will probably need the frames before and after on different layers for reference, but you can make them invisible before you save the image. I normally do this in TV Paint which works with the whole sequence rather than still images like PS, and possibly you can do it in AE. I'm not really very familiar with AE and don't use it for things I can do in TV Paint.
As always, AWSOME nick.
I'm going to try the plug in as I do a lot of post production in my work to cover up my terrible animation skills ;) (have the eagle and Ak already cut out on each layer)

Thanks again

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