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Share 'Simulating the stopmo look and feel'
I'm directing a side project in which there is a sequence where I am hoping to simulate the look and feel of a stopmo film. I truly hope this won't be contentious here, and I promise I am not looking to cut corners or do any amount of disservice to the craft of stopmo filmmaking by not using physical puppets.
In order to achieve this, I am attempting to list some guiding "principles"…
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