The body is built up from cushion foam over a wire armature, so it's far from perfect, but with dark dramatic lighting I think it can come up looking ok for the 6 to 8 seconds it will be on screen. Head is cast in foam latex, but additional built-up tentacles were added, and I added to the back of the head with more cushion foam. Wings are latex over wire, with the membrane made from a thin layer of liquid latex dabbed onto a plaster mould. Originally he would appear in this corridor, knocking on Poe's door. But I may change the script so he taps on the window instead, that way he can be used with the 1:24 scale house exterior, and be much bigger. Still nowhere near as tall as the 4 story house, but the right height to peer in the window.

Comment by StopmoNick on May 3, 2014 at 12:20am

Here's a closer shot of the head.

Comment by Eric Scott on May 3, 2014 at 7:07am
very nice. looking forward to the end result.
Comment by Zaid on May 3, 2014 at 7:56pm

Wow this looks fantastic!!!

Comment by Dennis on May 4, 2014 at 4:49am

Quite something, Nick. Still the master.

Cheers 

Comment by Mike on May 4, 2014 at 9:23pm

Whoa! Awesome! I can't wait to see him come alive.

Comment by StopmoNick on May 4, 2014 at 11:17pm

Thanks guys!

I added some bumps to his knees.   

Comment by Simon Tytherleigh on May 5, 2014 at 1:19am

Amazing stuff. No genitals, though!!

Comment by StopmoNick on May 5, 2014 at 1:52am

That would probably call for another mass of tentacles.   I did consider it, but he's already got enough bits to animate!  

Comment by Simon Tytherleigh on May 5, 2014 at 2:07am

Yes, there is a limit! It does look superb, all joking aside.

Comment by Aaron Martinez on May 5, 2014 at 7:16am

Nice work there Nick! I've used your buildup method for making puppets several times and it works out really well. I do have a question though - do you have trouble getting the fingers to bend at the knuckles? I've noticed this can get a little tricky when I'm animating. For the most part, the audience probably doesn't even notice that they don't bend right, but was wondering if you had a trick up your sleeve when it comes to animating hands and getting those fingers to bend just right.

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