The body is built up from cushion foam over a wire armature, so it's far from perfect, but with dark dramatic lighting I think it can come up looking ok for the 6 to 8 seconds it will be on screen. Head is cast in foam latex, but additional built-up tentacles were added, and I added to the back of the head with more cushion foam. Wings are latex over wire, with the membrane made from a thin layer of liquid latex dabbed onto a plaster mould. Originally he would appear in this corridor, knocking on Poe's door. But I may change the script so he taps on the window instead, that way he can be used with the 1:24 scale house exterior, and be much bigger. Still nowhere near as tall as the 4 story house, but the right height to peer in the window.

Comment by Jack Liddon on May 5, 2014 at 3:08pm

Great Cthulhu that's awesome! I love that he looks like Cthulhu and has your signature style. This Poe film is something to look forward to!

Comment by mattosaurus on May 5, 2014 at 5:28pm

Wow that looks awesome!

Comment by StopmoNick on May 5, 2014 at 7:05pm

I know what you mean Aaron!   You can be careful when you animate to hold the fingers either side of the joints to try and contain the bending, but if you get sloppy it's easy for them to bend in a big curve all over.  Sometimes I'm focussing on something else and not watching the fingers that well.  In motion it still looks ok, but if you look at single images, sometimes they don't look good.  For some bigger hands I have tried painting some epoxy glue on the finger wires, leaving gaps for the joints.  that works for oversized hands. But there really isn't room on the regular 1/6th scale hands so it's best not to, too small a gap and the wire might fatigue.  I'm mostly using finer wire for hands now, 2 strands of 1mm wire per finger, and it is easier to bend that more sharply where the joint is supposed to be.  Mr C here just has the 1.5mm wire that comes down the arm in each finger, but his hands are bigger.  Also I add on knuckles so it looks more like it is bending at the joint, the knuckle creates more of an angle, even though underneath, the wire is bending in a curve.  And I have a crease in the foam and latex on the underside of the joint to encourage it to bend there - although the built up knuckle probably cancels that out.

Comment by Roger Beck on May 5, 2014 at 7:18pm

I think this is one of your greatest creations yet. Superb.

Comment by John Downey on May 9, 2014 at 10:01am

Great built-up ... Do you have any additional pictures of the construction?

Sounds like you are working on your Poe project again ... good news.

How is the collaboration project going?

... jbd

Comment by StopmoNick on May 10, 2014 at 9:36pm
I didn't take photos of the build-up process but it's done the same as in the youtube videos I did of the generic body, and the dragon head. Wooden blocks and wire, 3M 74 spray glue and upholstery foam. I did post a shot of the sculpt, mould, and armature for the head just before posting this almost-finished puppet. In the backward way the photos work here, it would be the "next" photo instead of the previous one.
What collaboration project, this one? It does have contributions from Emmymme (Poe's costume), Dennis (voice acting) and will be featuring a puppet and animation by Richard Swensson, and I hope some more voice actors in various roles, so it is becoming quite collaborative. I'm going to owe some favours before it's done!
Comment by BenniArt on May 11, 2014 at 5:45am

That looks amazing! Can't wait to see it in action waving with every tentacle :D

Comment by John Downey on May 11, 2014 at 10:50am
I keep looking at all those tentacles and can't help thinking what an effort is going to be to move them (easing in and out, motion blur, etc.). Should be a very interesting visual scene when it is done.
Thanks for all your contributions to the site ... Always learning something new from your blogs/comments/videos ... Thanks ... Jbd
Comment by stephen dirkes on May 12, 2014 at 2:59pm

Knees and claws detail look fantastic! Starting a komodo dragon puppet build and your pics are inspirational.

Comment by StopmoNick on May 12, 2014 at 8:26pm

Stephen Dirkes - gonna post some progress pics of your Komodo dragon?

I made a Megalania once - extinct Australian monitor lizard that is generally reconstructed as being very like an even bigger Komodo.  Some things, like the tiny scales that took me 4 days to press in, looked good, but I didn't get enough bulk in the leg muscles.  Tony McVey posted a photo of one he did recently that blows mine out of the water, really shows how short I fell.  If you can find that online, have a look.

Good luck with it!

Comment

You need to be a member of StopMotionAnimation.com to add comments!

Join StopMotionAnimation.com

MESSAGE BOARD CATEGORIES

STOPMO NEWBIES
basic stopmo discussion

ANIMATOR TALK
experienced animators looking to improve

CAMERA & STAGE
animation camera, lighting and moco rigs

ANIMATION TOOLS & EQUIPMENT
animation tool and rigging discussion

STOP MOTION & COMPUTERS
frame capture, editing, and post-production

STORY
script, storyboarding and storyreel discussion

SOUND
lip-sync, sound effects and music

YOUR STOPMO FILM PROJECT
discuss your stopmo film

ARMATURES
ball & socket and wire armature discussion

MACHINE SHOP
metalwork tool & talk

SCULPTING
sculpture information and advice

HAIR & COSTUME
materials, patterns and technique

CASTING
foam, silicone and resin

CLAY
clay puppet construction

GENERAL PUPPET MAKING
other puppet fabrication issues

STOP MOTION SETS
set design and construction information

MODEL DEPARTMENT
miniature prop discussion

MATTE PAINTINGS
glass matte paintings and backgrounds

GENERAL SPECIAL EFFECTS

STOP MOTION FILM DISCUSSION

FAVORITE STOP MOTION CHARACTERS

PRO ANIMATOR DISCUSSION

FILM FESTIVALS AND EVENTS

ANIMATION SCHOOLS

STOP MOTION BOOKS

STOP MOTION ON VIDEO

JOBS & PROJECTS
post here if you are looking for talent to hire

SWAP MEET
stop motion items for sale

CHAT BOARD
general discussion

SITE FEEDBACK
report bugs, comments and suggestions here

Latest Activity

Simon Tytherleigh replied to Eli's discussion Looking for Voice Acting
"Have you tried local actors? I suspect you will get the sort of talent you are looking for there,…"
8 hours ago
obaidul hassan replied to Eli's discussion Looking for Voice Acting
"This is really helpful information that you have shared with me I was searching for the solution…"
16 hours ago
StopmoNick replied to Savannah Winchester's discussion How to? : Slimey, gooey texture to puppet body
"I'm just asking Peter Montgomery on FB if it is ok to share his foam & latex worm puppet…"
18 hours ago
StopmoNick replied to Savannah Winchester's discussion How to? : Slimey, gooey texture to puppet body
"Those would be best made with silicone rubber, which has some translucency, and does suit a slimy…"
18 hours ago

© 2020   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}