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Of course I can't just keep a storyboard in my head. As my old boss used to say, "It ain't real until it's written down."

Above are the first 6 panels of my storyboard for StopMo Jam 3. Well, for 15 seconds of screen time that's just about all of them (but I don't want to give the gag away). And looking over them now, I see that some modifications are already forming in my mind. But the basic story structure and shot types are unchanged. And that's how it should be. If my ideas change too much, it may mean scrapping this approach and starting over.

But that's part of why a storyboard exists. It forces you to think more concretely about your ideas and just how they will work together. Or not. It's far easier to change things on paper than with puppets, sets, etc., or after the scene is already shot and in the digital "can".

My next step was to import the panels into my video editor and shoehorn them into a 15 second timeline. So far so good. It looks like it will be comprehendable even at this quick pace. I might even have a few frames to spare.

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Comment by StopmoNick on March 1, 2021 at 4:47pm

You are setting a great example here!

For my films for the A(ustralian) BC, I used my storyboards as a basic structure, and a backup, rather than as a bible.  I would usually come up with little touches to make it better as I worked, but if I didn't, at least I had something workable to fall back on.  There were usually more shots in the film than in the storyboard, where I would find that I needed the wide shot like the drawing at the start to get the context, but really needed to pull in closer to draw attention to a particular detail, even though I had drawn it as one panel.  (Or because I stuffed up, but had enough to use as a shot, and a believable storytelling reason to change to another angle to continue the action.  "Oh yeah, I meant to cut there!")  Of course, on a feature film or any shots for someone else's film, I wouldn't have that leeway, i would have to deliver what was specified.  

Lately I haven't always been doing storyboards for short simple things, though probably I should.  I have the sequence of events for my StopmoJam 3 contribution in my head, but don't know how many shots are needed until I have the characters made, and can set them up to see what is visible from the camera position, and whether one character is obscured behind another, and needs a close-up. I doubt it will be more than 3 shots.

I can see from the Strickfaden devices where you are going with yours, an absolute favourite scene, so I am looking forward to the reveal!  i am doing a movie reference with mine too, but fortunately a different movie.  Nice to see your doctor is observing Covid safety and wearing a mask in the lab!  Nice idea to show the stormy sky through the window to kick things off.

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