Zombie dance - Work in Progress (1st segment)

1st of 3 segments, completely unedited, all stop motion. Support arm needs to be edited out, camera moves and video effects added, etc. Music is NOT mine, it...

Comment by Gary Honer on August 19, 2012 at 10:35pm

Hysterical!  I really needed that!

Comment by Duane Petrie on August 20, 2012 at 1:46am

Thanks man! Let me know the next time you need a laugh and I'll let you know how many hours it took!   haha, j/k

Comment by CraftCadet on August 20, 2012 at 6:30am

fantastic moves! great editing. The dance sequence how long did it take? did you video yourself doing it first then rotoscope it

Comment by Joakim Andrén on August 20, 2012 at 7:21am

That was fantastic. Also, to ask an animator how long something took is very, very rude. Sensitive information ;)

Comment by Duane Petrie on August 20, 2012 at 8:29am

That's OK! I don't mind.

My animating takes place on nights and weekends so I have to split is up, a couple hours here, one hour there. Just from the point where he starts dancing, I think that was about 12 different sessions! Obviously if I had full days to dedicate to it that would be lower.

My goal was to pull out all the stops and see how smooth of animation I could really do, sort-of a "could I do this professionally?" kind of journey. So I intentionally took longer than normal to make sure each frame looked good. Things slowed down a lot at the dancing stage--sometimes I was averaging 3-5 minutes per frame. Also this is 30 fps so that adds significantly more time too.

I recorded me filming a single frame in real-time, still trying to decide if I'm going to upload that footage to YouTube or not.

I was rotoscoping a dance I found online. I emailed the dancer ahead of time and he turned out to be a very cool guy and was completely open to me doing anything with it that I liked.

Thanks for the comments!

Comment by Duane Petrie on August 20, 2012 at 8:32am

EDIT: I should mention that some frames took even longer. When the clay goop shoots out of the barrel and I had to put a different replacement barrel on the set, as well as drill a hole and attach the wire that the clay was wrapped around (when it shoots into the air), some of those frames must have taken 30 minutes to set up. Also his arm broke mid-shot while dancing, so I had to put the whole thing on hold for another week or so while I cast a new silicone puppet. Played back at full speed it is, thankfully, hard to notice where that took place :)

Comment by Jared H on August 20, 2012 at 9:23am

This looks great.....I hope to reach this level one day! Very well done

Comment by CraftCadet on August 20, 2012 at 9:25am

Excellent thanks for the info. I could not see where a new puppet replaced a broken one at all. I dont want to know either. great stuff!

Comment by Wallace Jones on August 21, 2012 at 6:41am

Very smooth, great animation. A labor of love to say the least!

Comment by Duane Petrie on August 21, 2012 at 10:19am

Jared--you'll totally get there if you stick with it man. I still have a long way to go too, but if you can just stay patient and stick with it.... my dad said it best, he said "a little bit of patience while you animate has a huge effect. Getting impatient there will make you regret it for years...every time you watch your animation and that one part makes you cringe."

Craft--Thank you! His arm breaks right at about the 43 second mark. It's his left arm (the viewer's right) and it was right when he swings it from his back to his face. And, of course, it broke right where the brass tubing slide over the wire to hold in the finger wires. That's the only place wire ever seems to break, when it's bending against a stiff part...which is also why I do not use epoxy putty or tubing for the "bones" of the armature. I only use epoxy for connecting everything to the torso and the feet. Just make sure you are careful to only bend it in the joint to avoid the noodle-arm look and it will last way, way longer.

Wallace--definitely a labor of love! There's 100 opportunities to quit every time something goes wrong but I just really, really want to see the finished product :)

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