StopMotionAnimation.com

taking one frame at a time since 1999

Stopmo Jam 2 is all about a Single Character running, hopping, skipping, dancing anything except walking. Start your animation already in motion. I will cut everyone's animation together in one big Action Jam.

Character: Can be human, animal, bug, robot, a sack of flour, a jellybean. The important thing is, give your character personality and weight. You can make your character do a flip, a spin, while running if you want, just as long as they are facing screen right by the end of your animation.

Composition: Character is running in place. On your first and last frame, your character must be facing screen right. (for cutting) See my simple animated Sample Run here.  Keep the bulk of your character within the White Square as much as possible.

Background: Can be any color, moving or static, realistic or stylized. For added cool factor, animate some objects going by in the foreground and/or background such as trees, a building, a person waving. Commonly known as a Fake Traveling Shot, these elements must move thru frame traveling from right to left in order for your shot to work correctly. See above video.

Important Technical Requirements

Shot Length: 10 seconds maximum

Frame Rate: 24 fps

Aspect Ratio: 1920 x 1080

Finished Animation: export to Quicktime (H264 is good)

Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation, all hand-made animation techniques allowed.

No Music or Sound fx. Music will be added later. 

Content must be ok for kids to watch. I reserve the right not to include your animation if it doesn't fit into these guidelines. If you have any questions, please contact me.

DEADLINE is AUGUST 15, 2017. (extended from June 30)

Post questions below and I'll get back to you asap.

- Anthony

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Dave,

That is a nice looking suit. Even looks like the tie is not a clip on.

Thanks, Steve! My daughter sewed it for me from a pair of slacks she found at a thrift store for $2. The tie is a piece of ribbon tied in an actual Windsor knot. Not sure she is as excited about making any more miniature clothes as when she started - it was a LOT of work!

Send me an email once you're done with your JAM and I'll send you a Dropbox link to upload it. No late entries this time around so get em done!

Got my entry ready, finally. Setup took a couple of months, due to the lack of pressure on account of the extended deadline.   Shooting took most of one day since there were half a dozen elements to move each frame in addition to the main running character.

I spent a lot of time (days and days) in After Effects doing rig removal, which was aggravated by flicker. I finally ended up adjusting exposure frame by frame to try to compensate. Remember I said TRY.

Seems a shame that my old 16mm Bolex could have performed without flicker but my modern DSLR can't. Any good suggestions or tutorials out there on rig removal and de-flickering?

m_) Help - I do not need how to set up the resolution to 1920 x 1080 / not sure if my camera allows this resolution. Is there an easy way to set up this before I export to quick time? 

I used Photoshop CS4 to crop my images to the 1920 x 1080 size so I would not get any distortion from scaling to fit. I cropped one image and recorded it as an action then applied it to all the images.

The free program GIMP can crop images but I have never used it and I am not sure about how to apply the crop to a group of images.

You can use the free 3D program Blender to export a 1920 x 1080 but it will stretch the image to fit. In my testing it was the X direction that got stretched because my image size was 2352 x 1568. It was a small amount of stretch.

Metalmadcat said:

m_) Help - I do not need how to set up the resolution to 1920 x 1080 / not sure if my camera allows this resolution. Is there an easy way to set up this before I export to quick time? 

m_) alright. Although ..not entirely sure if I got all that

m_( ..and I do not have CS4 with me, (may not even work on this computer I am typing in) but you say your image size was about 2300 x 1500 .. it makes sense how having a bigger size will help not getting all pixelated.

I may have to go take that path one way or another.

My camera is a Canon T1I 550 and that size is the medium resolution setting in Pixels at 72 pixels per inch.

I had this exact same issue last year and it was StopMONick that said to shoot more of the set so the image could be cropped to the correct formatt. That may not help you if your images are already shot.

Metalmadcat said:

m_) alright. Although ..not entirely sure if I got all that

m_( ..and I do not have CS4 with me, (may not even work on this computer I am typing in) but you say your image size was about 2300 x 1500 .. it makes sense how having a bigger size will help not getting all pixelated.

I may have to go take that path one way or another.


m:_) thankfully they are not all shot, not the final production images. so there is hope! Thanks for the input, mate.

Steve Copeland said:

My camera is a Canon T1I 550 and that size is the medium resolution setting in Pixels at 72 pixels per inch.

I had this exact same issue last year and it was StopMONick that said to shoot more of the set so the image could be cropped to the correct formatt. That may not help you if your images are already shot.

Metalmadcat said:

m_) alright. Although ..not entirely sure if I got all that

m_( ..and I do not have CS4 with me, (may not even work on this computer I am typing in) but you say your image size was about 2300 x 1500 .. it makes sense how having a bigger size will help not getting all pixelated.

I may have to go take that path one way or another.

m_) _Alright, alright
m_))) quick question before going insane:

(and if you are reading Nick that`d be rather illuminating)

m_ What if I capture on my webcam on a low resolution and then decide to crop it onto 1900x1080 on flash, would it make any sense at all? My webcam is a 720p resolution at his highest. would it be a good idea or should i find another camera that is greater? I do have the other canon cool camera but tripod is broken and its getting so unbereable to make a tripod from scratch with...tape and such and I fear shifty captures instead...so therefore my dilemma. 

Hi Dan, 720p doesn't sound too bad to me.  You could blow it up to 1080p, or put a border around it.  I think that would be better than a higher resolution camera that is moving around  because the tripod is broken.  I just reduced an image to 720, then blew it up to 1080, and you have to look close to see the difference.  Of course, it was shot at very high resolution with a DSLR to begin with so it is a good sharp image.  Maybe a 720 image from a webcam would not be as clean.  I think it would be ok,  but it's up to Anthony.

I was trying to set something up with a horse puppet, but it took too long to build the support rig so it came from above.  I didn't want to have to paint it out around the 4 moving legs. Also I would need a lot of ground that I could move past as it runs, probably about 3 metres, it's a big 1:6 scale horse and I wanted to have it pulling a hansom cab as well.  Too complicated and large, and I've used up most of my time, so I don't think I will be able to do an entry.  

Sorry to hear that about the horse Nick. That would have been huge!

I finished my entry. The puppet broke on the last frame and so I just glued the leg into position. I spent yesterday removing the rig which comes from overhead and watched the reel this morning and it looks awful. My sky is dancing all over the place. I will make another attempt at it today with a new clean plate. My animation is pretty rough. I am still moving everything too far and trying to move too much so my skeleton is pretty shaky as he runs.

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