StopMotionAnimation.com

taking one frame at a time since 1999

Dylan Henderson
  • Male
  • Kings Park, NY
  • United States
Share

Dylan Henderson's Discussions

Ball-and-Socket Arm-Rig Technique
3 Replies

I'm animating my puppet walking and want to avoid using tie-downs in the feet since I would see the holes from the high camera angle--plus, I don't want to destroy the set I built.I'm using a ball…Continue

Started this discussion. Last reply by Simon Tytherleigh Dec 23, 2020.

Wire Armature Ripping Through Clay Puppet Body
2 Replies

So I've hardly ever worked with clay when animating unless it's been baked but I wanted to try something new and create a character with plasticity. I'm working with Van Aken Plastalina because I had…Continue

Started this discussion. Last reply by Scott DaRos Mar 19, 2020.

Character Proof of Concept
5 Replies

Hey all, I just finished this little scene to test a character design for an upcoming short. I haven't edited the rigs out yet but I was hoping for some general feedback since I haven't done much…Continue

Started this discussion. Last reply by Simon Tytherleigh Mar 10, 2020.

Walk Cycle Confusion
4 Replies

Hello, I'm working on practicing my walk cycles and keep running into a frustrating problem. As I move to the "down" pose from the "contact" pose my puppet's head height is actually raising compared…Continue

Tags: Cycle, Walk

Started this discussion. Last reply by Simon Tytherleigh Dec 28, 2019.

 

Dylan Henderson's Page

Latest Activity

Simon Tytherleigh replied to Dylan Henderson's discussion Ball-and-Socket Arm-Rig Technique
"I have tried an overhead rig, with some success. First was for a running shot, with the background being slid past. I could just lift the puppet out of the way, adjust the set then drop him back down again. Second time was with a puppet that had a…"
Dec 23, 2020
Dylan Henderson replied to Dylan Henderson's discussion Ball-and-Socket Arm-Rig Technique
"Hm, I'd like to try the pin idea and see if that's enough. I agree, animating standing characters that are secured to a point above the ground is awkward and feels unnatural, yet all the time I see behind-the-scenes of animators doing…"
Dec 22, 2020
StopmoNick replied to Dylan Henderson's discussion Ball-and-Socket Arm-Rig Technique
"I know what you're saying!  I seem to need something to locate the feet in the ground, even if it is not enough to support the puppet.  Your clip doesn't look bad, but I know how hard it would have been to keep those feet in…"
Dec 22, 2020
Dylan Henderson posted a discussion

Ball-and-Socket Arm-Rig Technique

I'm animating my puppet walking and want to avoid using tie-downs in the feet since I would see the holes from the high camera angle--plus, I don't want to destroy the set I built.I'm using a ball and socket arm with a weighted base to hold my puppet up. It is firmly attached to my puppet's lower back with a brass square tube. I am running into a lot of difficulties in which I feel like I'm fighting against my rigging in order to move my puppet from one position to the next. Because the…See More
Dec 22, 2020
Scott DaRos replied to Dylan Henderson's discussion Wire Armature Ripping Through Clay Puppet Body
"You don't need a very strong wire inside of the clay because the clay can hold itself in place. You might not even need a wire. There's a couple of things that I've done to avoid wires tearing through the clay: I always like to…"
Mar 19, 2020
Dylan Henderson replied to Dylan Henderson's discussion Wire Armature Ripping Through Clay Puppet Body
Mar 18, 2020
Dylan Henderson posted a discussion

Wire Armature Ripping Through Clay Puppet Body

So I've hardly ever worked with clay when animating unless it's been baked but I wanted to try something new and create a character with plasticity. I'm working with Van Aken Plastalina because I had some lying around and built the character (a severed finger) around braided 16g armature wire. Here's the problem: I can't really bend the wire inside the clay without simply squishing the clay and ruining the puppet. I waited for the clay to cool and toughen since I hade just been working with it…See More
Mar 18, 2020
Simon Tytherleigh replied to Dylan Henderson's discussion Character Proof of Concept
"Nice video!  Dunno if this might help with the cape, but I made one using two thin layers of cloth and dressmaking interfacing to glue them together. This has the effect of stiffening it up but still allowing creases and folds. I put wire round…"
Mar 10, 2020
KiteTheFire replied to Dylan Henderson's discussion Character Proof of Concept
"I honestly like this a lot. The cape must have been a major nuisance to deal with but I think it came out looking pretty natural so kudos on that"
Mar 7, 2020
Dylan Henderson replied to Dylan Henderson's discussion Character Proof of Concept
"Thank you both for the feedback. I find the idea of tracking the arc of the hips like I would a bouncing ball very useful!"
Mar 7, 2020
Adam Taylor replied to Dylan Henderson's discussion Character Proof of Concept
"I agree with Nick.  Give some floating time at the top of the jump and possibly even more pop to the hop.  Maybe you could try the timing out with a "bouncing ball" until you get the feeling you are after.  Then make the…"
Mar 2, 2020
StopmoNick replied to Dylan Henderson's discussion Character Proof of Concept
"I like the character, and your stalk forward to the trash can is great!  (For me, a walk with a rig rather than tie downs is really difficult, and you pulled it off.) The jump is hard to follow because the cape kind of obscures the leg action,…"
Mar 2, 2020
Dylan Henderson posted a discussion

Character Proof of Concept

Hey all, I just finished this little scene to test a character design for an upcoming short. I haven't edited the rigs out yet but I was hoping for some general feedback since I haven't done much character animation. To me, the jump looks a little unnatural and working with the character's cape was a nightmare since the mesh I used to give it form was very rigid and required creasing in order to bend. The cape contributed the most to the chatter throughout the scene because of the difficulty I…See More
Mar 2, 2020
Simon Tytherleigh replied to Dylan Henderson's discussion Walk Cycle Confusion
"Are you able to draw guide lines on screen? Dragonframe has this facility, and it is incredibly useful to check head height. As Nick says, the down position shows clearly a bend in the leg, giving a push upwards and forwards to the pass position,…"
Dec 28, 2019
StopmoNick replied to Dylan Henderson's discussion Walk Cycle Confusion
"Ah, that's clearer!  I just looked at my copy of the Animator's Survival Kit - a much better guide than I could ever be!  I see, on page 142, Normal Walk Spacing, and the leading leg is straight when the heel makes Contact, but…"
Dec 26, 2019
Dylan Henderson replied to Dylan Henderson's discussion Walk Cycle Confusion
"Thanks for the advice. I have been studying videos of people walking and other animations as well and suppose that the best thing to do is keep trying. But to clarify what might have been ambiguous before: the type of walk I am working on is--I…"
Dec 25, 2019

Comment Wall

You need to be a member of StopMotionAnimation.com to add comments!

Join StopMotionAnimation.com

  • No comments yet!
 
 
 

Website News & Tips

STOPMO JAM 3
This time, the theme is HALLOWEEN. All entries must be submitted by September 18, 2021. More info here.

NEW MEMBERS
If you are new to the site, please feel free to introduce yourself on 
this Message Board thread.

MY PAGE
Y
ou can now customize your personal page. Go to My Page/Customize My Page.

PRIVACY
To control who sees your posts and Profile Page, go to Settings/Privacy.

MESSAGE BOARD & BLOG POSTS
If you have a question for the community, it is best to post your question on the Message Board instead of a Blog. Blogs are best for featuring your stop motion projects.

VIDEO
When posting a video, if possible, use the Embed Code instead of the URL. Your video will be a larger, more viewable size.

MESSAGE BOARD CATEGORIES

If you have a question or are looking for answers, you'll find a wealth of information here on the Message Board.

BEGINNERS a good place to start
ANIMATOR TALK experienced animators
YOUR STOPMO FILM PROJECT what r u working on?
STORY script, storyboarding and storyreel
ANIMATION TOOLS
 what's a surface gage?
STOP MOTION & COMPUTERS Dragonframe and VFX
CAMERA & STAGE camera, lighting and moco rigs
SOUND lip-sync, sound effects and music 
ARMATURES ball & socket and wire 
MACHINE SHOP metalwork tool & talk 
SCULPTING sculpture information and advice 
HAIR & COSTUME materials and technique 
CASTING
 foam, silicone and resin 
CLAY clay puppet construction 
GENERAL PUPPET MAKING 
other puppet fab issues
STOP MOTION SETS set design and construction
MODEL DEPARTMENT
 miniature prop discussion

and even more...
MATTE PAINTINGS
GENERAL SPECIAL EFFECTS 
STOP MOTION FILM DISCUSSION 
FAVORITE STOP MOTION CHARACTERS
PRO ANIMATOR DISCUSSION
FILM FESTIVALS AND EVENTS 
ANIMATION SCHOOLS 
STOP MOTION BOOKS 
STOP MOTION ON VIDEO 
WORK OPPORTUNITIES

FOR SALE 
CHAT BOARD 

WEBSITE NEWS AND FEEDBACK

SMA.com on YouTube

New NMBC Book!

© 2021   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}