STOPMO JAM 4 Behind the Scenes!

Post your behind the scenes photos here. I took a couple of snaps from the Robot Dance Title sequence. I made the puppet out of Sculpey and Armature wire in about a week. Animation took 5 days and Rig removal took about the same. It was very last minute as I was extended on Pinocchio by 6 weeks which cut into my time a bit, but I got 'er done! Please feel free to post your pics and share your experience.


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    • Hey Antonio,  yeah it was alot of work, I didn't realise actually until I was upto my neck in it lol.. but I couldn't stop after I started.. just plod on, 5/6x months I think.. since I did put so much work into building the set more than anything.. I guess I should try and do more with it.. before destroying it.. now that I know what works and what didn't work so well, I think I would possible destroy it though and start again, improving where I can.. but I should be able to cut the expansion foam off the set.. and keep it in blocks.. but I don't think I will use TILE ADHESIVE CEMENT next time.. great effect to finish for the textue.. but so so messy, dusty, I even thought it caused me a skin reaction.. itching.. it's cheap to buy but not clean.. and I ended up bringing that into my clean flat lol.. so not ideal.. once it dried it was ok, but still not ideal.. I wish I had the attic in use here, I could store these pieces out of the way.. all this stuff takes up so much room.. but another think I realised using the expanson foam and the foam boards.. all this insulation type material isn't cheap to buy, and I must have bought 4x / 5x maybe more,cans of expansion foam, if I knew any builders, I could actually salvage old used pieces to reuse.. it doesn't have to be new.. although there's always an issue with the dust etc.. 


      can't wait to see your bts video.. that's fascinating, I guessed you probably filmed parts seperately.. I wanted to actually do that on my project.. I planned to have more than one character and have them all interacting on set.. but I haven't learnt how to do that yet.. I could have had some action going on at the top of the steps and I could have keyed that in later in post, and have it syncing with the action going on inside the cave.. but it just felt complicated so I didn't even try in the end... 

    • Wow!, cement!, dust!... Terrorific for my clay, the dust and fluff are the enemy number one; they sticks to plasticine and stains it completely. I even have a dust filter machine running while work with puppet.

      Really the space for storing sets is a problem. I like keep all sets and puppets I did, for this reason I use a very small scale for them (around 1:12).

      As idea for experimenting, You could put a second puppet in the stairs easily if it don't cross with the near puppet, don't need keying; simply shoot first puppet and witouth move the cam, shoot second puppet. After cut one image following some line in the background that none puppet cross, put in layers and superimpose both. Is a tipical technic used in old movies. If you want puppets interact then it becomes more difficult. 

    • LOL yeah dust, and fluff hey.. that's alot to deal with.. you be done in if you got pets then.. with the hair everywhere.. is that expencive the dust machine.. is that like carpenters use in the workshop to extract all the wood shavings etc. when sanding, drilling, fileing etc.. ??    

      I never learnt all this scale business like 1:12 .. is that 1" to one foot is that right.. so if your doing a house scene, and the house is typically 24x feet in real space, then your house would be 24" and your puppet 12" .. see what I mean lol maths and my brain don't gell well 🙈🤣 


      layering the puppet shots on the same scene.. oweee I never thought of that.. although I still don't know how to save on FCP or DR .png file.. I don't think there's a way of doing it.. and I tried the other day and couldn't do it.. I will try again.. all so new to me..  I get the idea of what you mean though on not needing to key adding another puppet to the shot, that's clever.. even though there are limitations... to the interaction 

    • Scale is easy thing: 1:12 means one inch in your set are 12 inchs in real life (it works the same with every unit, in my case centimeters). In my scale, a man who is 180 cm height will be 180/12=15cm. So my puppets are around 15cm height (5.8"). The room in that I'm working now is 60x40cm floor and 30cm heigh (approx. 23"x16"x12"). This is a a manageable size and I can store a lot of sets in my little storage room.

      For the layering we are speaking about You don't need PNG nor special file type. You must do it in your video editor, load first part of scene in a layer and second part in other layer and then use one kind of tool (like pen, or masc, or matte path) that let you cut drawing over superior layer and thru cut part you will can see lower layer.


    • I'm still trying to get my head around the numbers lol..   you have a room 23x16x12 feet?   I'm going to try and do a test on FCP or DR layering.. I never learnt how to use masking tools.. it maybe easier on FCP 



    • My god, no! 23 feet is greater than real life! it is 23x16x12 inches. Good luck with the masks; first time all is complicated, but when you learn it, all is easy.

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