written by Anthony Scott
Here is a simple way to get your character off the ground. Using Foam Core board and Wooden Dowels available at Art Stores and Wood, Bolts, Nuts, and Washers from your local hardware store, you can fabricate this rig fairly
written by Anthony Scott
Here is a simple way to get your character off the ground. Using Foam Core board and Wooden Dowels available at Art Stores and Wood, Bolts, Nuts, and Washers from your local hardware store, you can fabricate this rig fairly
written by Mike Brent
I wanted to get this chapter uploaded, even though all I have so far is a collection of links. We'll be adding to it as time goes by... if anyone knows of any other sites or threads from the message board that should be added, b
By Peter Andrew Montgomery who discovered this way to do no cost Perfect Go-Motion without all the hassle.
written by Peter Montgomery (Creator)
Step 1: After capturing footage from camera. Add section for blurring to the timeline with no audio. Be sure once this is done to take the first frame and last frame of the sequence you've just placed and cu
written by Anthony Scott
A simple but effective wire armature for your Stop-Motion puppet.
Things you will need to build it are:
Propoxy 20 or similar material (available at Hardware stores)
2 narrow bolts, 2 nuts and 2 wingnuts (4/40 is a good siz
written by Marc Spess
Armatures are the support for your new creation. Basically it is the skeleton underneath the clay which will allow you to move your character in small increments for animation. The items you will need are, 1/16th inch aluminum a
written by Mike Brent
The purpose of this thread is to help newcomers determine what kind of clay they need to look for. I'll kick things off, and feel free to add anything else that seems appropriate.
PLASTICENE:
Plasticene is what's generally refer
written by Richard Svensson
The techniques described here are very useful for creating the King Kong-Harryhausen-type monster, dragon, dinosaur, etc –that is, creatures that will be featured with live action scenes and that are supposed to look prett
written by Mike Brent
The purpose of this entry is to help clear up a common misconception. We frequently hear people glibly referring to all stopmotion as CLAYMATION. Claymation(TM) is actually a term coined by Will Vinton to describe the process of
written by Mike Brent
This is just a quick overview with links to more in-depth information, to help newcomers figure out what kind of techniques they might want to persue in their own puppetmaking endeavors. The info and links were collected from al
written by Lionel Ivan Orozco
What is Stop Motion frame grabbing Software? (also sometimes called "frame capturing") It is a computer program which will accept a live image feed from your camcorder or web cam (& "some" digital still cams) which is tr
written by Mike Brent & Eric Scott
This is a very in-depth and complex subject, and I don’t intend to cover everything... I don’t think that’s even possible! This is just a basic primer, to get you started. Armed with this information, you should ha
written by Mike Brent
Ok, you’ve found this fantastic site and maybe been reading for a while now, and you’re itchin’ to jump in and ask some questions so you can get that stopmo epic underway. Here are a few simple guidelines to help minimize proble
written by Anthony Scott
When I was a kid, I used to buy special effects magazines like Starlog and Cinemagic. Whenever there was a photo of a Stop-Motion setup, there would be the animator, the puppet on a miniature set and usually next to the pup
An Introduction... Newbies Please Start Here
written by Mike Brent
CAMERA & STAGE
Choosing a Camera for Stop Motion
written by Mike Brent & Eric Scott
Stop Motion Software (Framegrabbers)
written by Lionel Ivan Orozco
PUPPETMAKING
Overview of
Introduction
ARMATURES
The differences and benefits of Ball & Socket and Wire Armatures
POSING THE PUPPET
Finding the best poses for your puppet
ANIMATION BASICS
Frame Rates, Ones & Twos, Ease In & Out, Anticipation, Style