All Articles (54)

Sort by

8863814095?profile=original

10" Ball and Socket armature built by Wuchan Kim, a simple wire armature with tie downs in feet, contrasted with a 3" Stikfas toy.

 

Armatures are key ingredients in Stop Motion Animation.  They are the skeleton of your puppet. Armatures can be extr

Comments: 0

Here is a simple walk test shot with a 3" Stikfas figure on Ones at 12 frames per second. Originally I thought I'd try shooting him on Ones at 24 fps but soon realized that this small 3" toy was not going to give me the fine increments I needed. I in

Comments: 0

Before you start animating, I am going to go over a couple of fundamentals.

FRAME RATE

The Frame Rate is equal to the number of still frames that are shown when playing an animation for one second. 99% of the time, I work with the frame rate of 24 fr

Comments: 0

Stop Motion is full of limitations. In CG, an animator can scale up or down and/or intersect their character to get the desired pose. Cel animators can draw any pose they imagine by shortening and exaggerating limbs; easily achieving Squash and Stret

Comments: 0

 8864353474?profile=originalWelcome to StopMotionAnimation.com

When I was a kid, I was intrigued with the puppet animation featured in the Rankin/Bass holiday specials such as Rudolph the Red-Nosed Reindeer. Simultaneously, I was amazed by Ray Harryhausen's creature films, my

Comments: 0