10" Ball and Socket armature built by Wuchan Kim, a simple wire armature with tie downs in feet, contrasted with a 3" Stikfas toy.
Armatures are key ingredients in Stop Motion Animation. They are the skeleton of your puppet. Armatures can be extr
10" Ball and Socket armature built by Wuchan Kim, a simple wire armature with tie downs in feet, contrasted with a 3" Stikfas toy.
Armatures are key ingredients in Stop Motion Animation. They are the skeleton of your puppet. Armatures can be extr
Here is a simple walk test shot with a 3" Stikfas figure on Ones at 12 frames per second. Originally I thought I'd try shooting him on Ones at 24 fps but soon realized that this small 3" toy was not going to give me the fine increments I needed. I in
Before you start animating, I am going to go over a couple of fundamentals.
FRAME RATE
The Frame Rate is equal to the number of still frames that are shown when playing an animation for one second. 99% of the time, I work with the frame rate of 24 fr
Stop Motion is full of limitations. In CG, an animator can scale up or down and/or intersect their character to get the desired pose. Cel animators can draw any pose they imagine by shortening and exaggerating limbs; easily achieving Squash and Stret
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The Stop Motion Animator's Handbook
written by Anthony Scott
A collection of animation lessons and tips beginning with the basic fundamentals of Stop Motion Animation, extending into more advanced techniques. This Handbook is currently a work in pro
Welcome to StopMotionAnimation.com
When I was a kid, I was intrigued with the puppet animation featured in the Rankin/Bass holiday specials such as Rudolph the Red-Nosed Reindeer. Simultaneously, I was amazed by Ray Harryhausen's creature films, my
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