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10" Ball and Socket armature built by Wuchan Kim, a simple wire armature with tie downs in feet, contrasted with a 3" Stikfas toy.


Armatures are key ingredients in Stop Motion Animation.  They are the skeleton of your puppet. Armatures can be extr

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Here is a simple walk test shot with a 3" Stikfas figure on Ones at 12 frames per second. Originally I thought I'd try shooting him on Ones at 24 fps but soon realized that this small 3" toy was not going to give me the fine increments I needed. I in

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Before you start animating, I am going to go over a couple of fundamentals.


The Frame Rate is equal to the number of still frames that are shown when playing an animation for one second. 99% of the time, I work with the frame rate of 24 fr

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Stop Motion is full of limitations. In CG, an animator can scale up or down and/or intersect their character to get the desired pose. Cel animators can draw any pose they imagine by shortening and exaggerating limbs; easily achieving Squash and Stret

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 8864353474?profile=originalWelcome to

When I was a kid, I was intrigued with the puppet animation featured in the Rankin/Bass holiday specials such as Rudolph the Red-Nosed Reindeer. Simultaneously, I was amazed by Ray Harryhausen's creature films, my

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